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Authors: Philip Mildner Nicolas Stamer Wolfgang Effelsberg
Publish Date: 2015/6/3
Volume: , Issue: , Pages: 51-62
Abstract
When developing learning games emphasis should not only be put on a good integration of the learning content but also on an engaging game design in order to create learning tools that both train and motivate In this paper we examine the influence of specific game elements to both factors Therefore we first analyze models for the characterization of game elements We then apply an adapted model to the design of a componentbased learning game based on a quiz Various game elements can be added to the game dynamically This includes among others different forms of presentation challenge competition and constraints Using this application we performed a user study to evaluate which game elements are most effective in delivering knowledge as well as in fostering motivation Results show that a combination of game elements is suited best for influencing both factors positively
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