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Title of Journal: Pers Ubiquit Comput

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Abbravation: Personal and Ubiquitous Computing

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Springer-Verlag

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10.1007/bf01595477

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1617-4917

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Understanding movement for interaction design fra

Authors: Lian Loke Astrid T Larssen Toni Robertson Jenny Edwards
Publish Date: 2006/12/07
Volume: 11, Issue: 8, Pages: 691-701
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Abstract

The results of a study of two computer games that use human movement as direct input were analysed using four existing frameworks and approaches drawn from different disciplines that relate to interaction and movement This enabled the exploration of the relationships between bodily actions and the corresponding responses from technology Interaction analysis two design frameworks and Laban movement analysis were chosen for their ability to provide different perspectives on human movement in interaction design Each framework and approach provided a different yet still useful perspective to inform the design of movementbased interaction Each allowed us to examine the interaction between the player and the game technology in quite distinctive ways Each contributed insights that the others did not


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