Authors: PingSing Tsai Todd Meijome Phillip G Austin
Publish Date: 2007/03/21
Volume: 18, Issue: 5, Pages: 289-299
Abstract
A sporting event game speed analysis and tracking system—Scout is presented in this paper Common computer vision and pattern recognition methods such as background subtraction connected components labelling morphology filtering etc are used for segmenting and tracking moving objects A new vanishingpointsbased method is proposed for the mapping between the screen image and physical field coordinate systems The system is designed to evaluate football players’ performance and skills from the recorded training camps’ footages The tracking results and performance analysis of real football training camps’ video clips are presented
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