Authors: Charles Malleson John Collomosse
Publish Date: 2012/05/17
Volume: 101, Issue: 3, Pages: 519-532
Abstract
Three dimensional 3D displays typically rely on stereo disparity requiring specialized hardware to be worn or embedded in the display We present a novel 3D graphics display system for volumetric scene visualization using only standard 2D display hardware and a pair of calibrated web cameras Our computer visionbased system requires no worn or other special hardware Rather than producing the depth illusion through disparity we deliver a full volumetric 3D visualization—enabling users to interactively explore 3D scenes by varying their viewing position and angle according to the tracked 3D position of their face and eyes We incorporate a novel wandbased calibration that allows the cameras to be placed at arbitrary positions and orientations relative to the display The resulting system operates at realtime speeds ∼25 fps with low latency 120–225 ms delivering a compelling natural user interface and immersive experience for 3D viewing In addition to objective evaluation of display stability and responsiveness we report on user trials comparing users’ timings on a spatial orientation task
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