Authors: Hyung Seok Kim Chris Joslin Thomas Di Giacomo Stephane Garchery Nadia MagnenatThalmann
Publish Date: 2006/04/20
Volume: 22, Issue: 5, Pages: 332-345
Abstract
The goal of this research was the creation of an adaptation mechanism for the delivery of threedimensional content The adaptation of content for various network and terminal capabilities – as well as for different user preferences is a key feature that needs to be investigated Current stateofthe art research of the adaptation shows promising results for specific tasks and limited types of content but is still not wellsuited for massive heterogeneous environments In this research we present a method for transmitting adapted threedimensional content to multiple target devices This paper presents some theoretical and practical methods for adapting threedimensional content which includes shapes and animation We also discuss practical details of the integration of our methods into MPEG21 and MPEG4 architectures
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