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Title of Journal: Visual Comput

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Abbravation: The Visual Computer

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Springer-Verlag

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10.1002/cne.21887

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1432-2315

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Cyberworlds architecture and modeling by an incre

Authors: Tosiyasu L Kunii Kenji Ohmori
Publish Date: 2006/08/10
Volume: 22, Issue: 12, Pages: 949-964
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Abstract

An incrementally modular abstraction hierarchy which specifies models and visualizes the architecture of cyberworlds from general to specific is presented The hierarchy consisting of a homotopy level with fiber bundles a set theoretical space level a topological space level an adjunction space level a cellular space level and presentation and viewlevels is described theoretically with examples of online book shopping such as ecommerce seat assembling as such emanufacturing and accounting such as eeconomy Sharing invariants defined at each level contributes to robust architecture and modeling for designing analyzing implementing and visualizing cyberworlds which results in a faultfree reduction of time and cost


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  1. Interactive GPU-based adaptive cartoon-style rendering
  2. A bag-of-semantics model for image clustering
  3. Pose analysis using spectral geometry
  4. A SIMD-efficient 14 instruction shader program for high-throughput microtriangle rasterization
  5. Erratum to: Dynamic BFECC Characteristic Mapping method for fluid simulations
  6. Cyberworlds: architecture and modeling by an incrementally modular abstraction hierarchy
  7. Achieving developability of a polygonal surface by minimum deformation: a study of global and local optimization approaches
  8. Discriminative Hough context model for object detection
  9. Sampling-sensitive multiresolution hierarchy for irregular meshes
  10. Device-based decision-making for adaptation of three-dimensional content
  11. Selective rendering for efficient ray traced stereoscopic images
  12. An improved image analogy method based on adaptive CUDA-accelerated neighborhood matching framework
  13. Enriching a motion database by analogous combination of partial human motions
  14. Real-time EEG-based emotion monitoring using stable features
  15. Optimization-based key frame extraction for motion capture animation
  16. Guiding flows for controlling crowds
  17. Geocube – GPU accelerated real-time rendering of transparency and translucency
  18. Illustrative uncertainty visualization of DTI fiber pathways
  19. An immersive multi-agent system for interactive applications
  20. A dynamic balanced flow for filtering point-sampled geometry
  21. Single-strips for fast interactive rendering
  22. Automatic blur-kernel-size estimation for motion deblurring
  23. Perceptually meaningful image editing

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