Paper Search Console

Home Search Page About Contact

Journal Title

Title of Journal: Vis Comput

Search In Journal Title:

Abbravation: The Visual Computer

Search In Journal Abbravation:

Publisher

Springer-Verlag

Search In Publisher:

DOI

10.1016/0013-7944(90)90045-i

Search In DOI:

ISSN

1432-2315

Search In ISSN:
Search In Title Of Papers:

Guiding flows for controlling crowds

Authors: Min Je Park
Publish Date: 2010/01/16
Volume: 26, Issue: 11, Pages: 1383-1391
PDF Link

Abstract

In this paper we present a novel method for controlling massive crowds by using control particles Our method differs from previous ones that generate attraction or repelling forces around the control particles Instead of doing this we create a steadystate flowlike control field that guides the crowd to move along with the control particles Our control field can be naturally incorporated into the original simulation by using densitybased weighted blending Although we focus on simulation methods that use dynamic potential functions our method can also be used to improve the controllability of agentbased simulation methods Since the control particles can be easily manipulated by traditional keyframing our method provides animators with an intuitive interface for manipulating the position of crowd over time We illustrate the effectiveness of our method on several examples


Keywords:

References


.
Search In Abstract Of Papers:
Other Papers In This Journal:

  1. Interactive GPU-based adaptive cartoon-style rendering
  2. A bag-of-semantics model for image clustering
  3. Pose analysis using spectral geometry
  4. A SIMD-efficient 14 instruction shader program for high-throughput microtriangle rasterization
  5. Erratum to: Dynamic BFECC Characteristic Mapping method for fluid simulations
  6. Cyberworlds: architecture and modeling by an incrementally modular abstraction hierarchy
  7. Cyberworlds: architecture and modeling by an incrementally modular abstraction hierarchy
  8. Achieving developability of a polygonal surface by minimum deformation: a study of global and local optimization approaches
  9. Discriminative Hough context model for object detection
  10. Sampling-sensitive multiresolution hierarchy for irregular meshes
  11. Device-based decision-making for adaptation of three-dimensional content
  12. Selective rendering for efficient ray traced stereoscopic images
  13. An improved image analogy method based on adaptive CUDA-accelerated neighborhood matching framework
  14. Enriching a motion database by analogous combination of partial human motions
  15. Real-time EEG-based emotion monitoring using stable features
  16. Optimization-based key frame extraction for motion capture animation
  17. Geocube – GPU accelerated real-time rendering of transparency and translucency
  18. Illustrative uncertainty visualization of DTI fiber pathways
  19. An immersive multi-agent system for interactive applications
  20. A dynamic balanced flow for filtering point-sampled geometry
  21. Single-strips for fast interactive rendering
  22. Automatic blur-kernel-size estimation for motion deblurring
  23. Perceptually meaningful image editing

Search Result: