Paper Search Console

Home Search Page About Contact

Journal Title

Title of Journal: Visual Comput

Search In Journal Title:

Abbravation: The Visual Computer

Search In Journal Abbravation:

Publisher

Springer-Verlag

Search In Publisher:

DOI

10.1007/s13233-014-2044-7

Search In DOI:

ISSN

1432-2315

Search In ISSN:
Search In Title Of Papers:

A dynamic balanced flow for filtering pointsample

Authors: Chunxia Xiao Yongwei Miao Shu Liu Qunsheng Peng
Publish Date: 2006/02/28
Volume: 22, Issue: 3, Pages: 210-219
PDF Link

Abstract

3D point data acquisition has become a practical approach for generating complex 3D shapes Subsequent smoothing or denoising operations on these raw data sets are required before performing sophisticated modeling operations Based on covariance analysis and constructed directional curvature a new approach of anisotropic curvature flow is developed for filtering the point data set By introducing a forcing term a balanced flow equation is constructed which allows the anisotropic diffusion flow to be restricted in the flow diffusion band of the original surface Thus the common problem of shape shrinkage that puzzles most current denoising approaches for pointsampled geometry is avoided Applying dynamic balance techniques the equation converges to the solution quickly with appealing physical interpretations The algorithms operate directly on the discrete sample points requiring no vertex connectivity information They are shown to be computationally efficient robust and simple to implement


Keywords:

References


.
Search In Abstract Of Papers:
Other Papers In This Journal:

  1. Interactive GPU-based adaptive cartoon-style rendering
  2. A bag-of-semantics model for image clustering
  3. Pose analysis using spectral geometry
  4. A SIMD-efficient 14 instruction shader program for high-throughput microtriangle rasterization
  5. Erratum to: Dynamic BFECC Characteristic Mapping method for fluid simulations
  6. Cyberworlds: architecture and modeling by an incrementally modular abstraction hierarchy
  7. Cyberworlds: architecture and modeling by an incrementally modular abstraction hierarchy
  8. Achieving developability of a polygonal surface by minimum deformation: a study of global and local optimization approaches
  9. Discriminative Hough context model for object detection
  10. Sampling-sensitive multiresolution hierarchy for irregular meshes
  11. Device-based decision-making for adaptation of three-dimensional content
  12. Selective rendering for efficient ray traced stereoscopic images
  13. An improved image analogy method based on adaptive CUDA-accelerated neighborhood matching framework
  14. Enriching a motion database by analogous combination of partial human motions
  15. Real-time EEG-based emotion monitoring using stable features
  16. Optimization-based key frame extraction for motion capture animation
  17. Guiding flows for controlling crowds
  18. Geocube – GPU accelerated real-time rendering of transparency and translucency
  19. Illustrative uncertainty visualization of DTI fiber pathways
  20. An immersive multi-agent system for interactive applications
  21. Single-strips for fast interactive rendering
  22. Automatic blur-kernel-size estimation for motion deblurring
  23. Perceptually meaningful image editing

Search Result: