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Title of Journal: Visual Comput

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Abbravation: The Visual Computer

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Springer-Verlag

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DOI

10.1016/0009-2509(71)80020-9

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1432-2315

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Interactive GPUbased adaptive cartoonstyle rende

Authors: Yotam Livny Michael Press Jihad ElSana
Publish Date: 2007/12/25
Volume: 24, Issue: 4, Pages: 239-247
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Abstract

In this paper we present a novel realtime cartoonstyle rendering approach which targets very large meshes Cartoon drawing usually uses a limited number of colors for shading and emphasizes special effects such as sharp curvature and silhouettes It also paints the remaining large regions with uniform solid colors Our approach quantizes light intensity to generate different shadow colors and utilizes multiresolution mesh hierarchy to maintain appropriate levels of detail across various regions of the mesh To comply with visual requirements our algorithm exploits graphics hardware programmability to draw smooth silhouette and color boundaries within the vertex and fragment processors We have adopted a simplification scheme that executes simplification operators without incurring extra simplification operations as a precondition The realtime refinement of the mesh which is performed by the graphics processing unit GPU dramatically improves image quality and reduces CPU load


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  1. A bag-of-semantics model for image clustering
  2. Pose analysis using spectral geometry
  3. A SIMD-efficient 14 instruction shader program for high-throughput microtriangle rasterization
  4. Erratum to: Dynamic BFECC Characteristic Mapping method for fluid simulations
  5. Cyberworlds: architecture and modeling by an incrementally modular abstraction hierarchy
  6. Cyberworlds: architecture and modeling by an incrementally modular abstraction hierarchy
  7. Achieving developability of a polygonal surface by minimum deformation: a study of global and local optimization approaches
  8. Discriminative Hough context model for object detection
  9. Sampling-sensitive multiresolution hierarchy for irregular meshes
  10. Device-based decision-making for adaptation of three-dimensional content
  11. Selective rendering for efficient ray traced stereoscopic images
  12. An improved image analogy method based on adaptive CUDA-accelerated neighborhood matching framework
  13. Enriching a motion database by analogous combination of partial human motions
  14. Real-time EEG-based emotion monitoring using stable features
  15. Optimization-based key frame extraction for motion capture animation
  16. Guiding flows for controlling crowds
  17. Geocube – GPU accelerated real-time rendering of transparency and translucency
  18. Illustrative uncertainty visualization of DTI fiber pathways
  19. An immersive multi-agent system for interactive applications
  20. A dynamic balanced flow for filtering point-sampled geometry
  21. Single-strips for fast interactive rendering
  22. Automatic blur-kernel-size estimation for motion deblurring
  23. Perceptually meaningful image editing

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