Authors: A Vahed S McKenna S Singh
Publish Date: 2016/04/05
Volume: 71, Issue: 6, Pages: 781-790
Abstract
This paper responds to Muller’s notions of ‘knowingthat’ and ‘knowing how’ The paper addresses how educational interventions that are designed in line with targeted disciplinespecific subjects can enhance the balance between professional practice and disciplinary knowledge in professionally accredited programmes at universities of technology The context is a Dental Technology programme at a University of Technology in South Africa Teaching through disciplinespecific games conceptualised from a game literacies perspective is proposed as an engaging interactive pedagogy for learning disciplinary knowledge that potentially encourages access to a particular affinity group The authors use concepts from Bernstein and Maton to investigate whether epistemic relations or social relations are emphasised through board and digital games designed for two Dental Technology subjects This paper offers valuable insight into alternative pedagogies that can be adopted into science technology engineering and mathematics education with the aim of paving a pathway towards Muller’s Scenario 3
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