Authors: Aura Ligia Zapata Ana Julia Pantoja Moraes Claudio Leone Ulysses DoriaFilho Clovis Artur Almeida Silva
Publish Date: 2006/03/22
Volume: 165, Issue: 6, Pages: 408-414
Abstract
The objective of the present study was to evaluate the presence of pain and musculoskeletal pain syndromes in adolescents and associate them to computer and video game use A crosssectional study was performed on the entire adolescent population n=833 of a private situated in the city of São Paulo The research included a questionnaire and physical examination of the musculoskeletal system Statistical analysis was carried out with Fisher chisquare Mann Whitney tests and logistic regression A total of 791 adolescent was evaluated A computer was used by 99 and video games by 58 Pain was reported by 312 394 students 23 complained of back pain 9 of upper limb pain 4 of diffuse pain and 4 of pain in the trapezium muscle A clinical examination was carried out in 359 students and one or more musculoskeletal pain syndromes were present in 56 students 156 benign joint hypermobility syndrome in 10 myofascial syndrome in 5 tendonitis in 2 and fibromyalgia in 1 In the multivariate analysis the logistical regression showed that the independent variables in the prediction of pain were sex odds ratio OR 219 95 confidence interval 95 CI 133–361 and age OR 117 95 CI 107–128 and that the prediction of musculoskeletal pain syndromes were sex OR 317 95 CI 169–622 and number of days a week using the computer OR 122 95 CI 105–142 However the variations in the dependent variables by the mathematical regression models were low Despite the frequent use of computer and video games among adolescents this was not associated with the presence of pain and musculoskeletal pain syndromes
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